![]() ![]() ![]() Her B slot is equally as flexible, though there are a few standouts.However, for maximum versatility, Close Foil (or Close Counter if unavailable) is another choice to counterattack regardless of range. In that case, Atk/Spd Solo is Guinivere’s most generally useful option in that case, though Atk/Res Solo (or her native Atk/Res Push on budget) may be better if investing fully into her magical durability is preferred all these skills have the benefit of operating in both phases as well. Since the flexibility of being ranged does provide the opportunity to potentially eliminate melee threats during the initial Player Phase, one can go down the route of equipping her with standard stat-boosting A slots. Guinivere has several potential candidates for her A slot.Thus, it’s still recommended to utilize Sol over a damage-dealing Special to maximize Guinivere’s longevity. Aureola already heals Guinivere for 7 HP post-combat if she initiates or if she’s within two spaces of an ally but since this heal isn’t provided per hit during combat (like Brave Ephraim’s refined Garm or Tannenbit), it alone generally won’t be enough to maintain high health.Although her poor HP and Defense may initially seem detrimental to her ability to carry out this role, its impact can be easily be managed through the proper combination of Blessings, support, and investment.A +SPD IV will generally be Guinivere’s best choice for greater consistency in both performing and avoiding follow-up attacks (and is more generally applicable with most of her B slot options), though +ATK may still be worthwhile if you favor greater raw damage which allows for more healing from her Special. Guinivere can operate as a rather interesting choice of supertank for Aether Raids Offense, with her specialized statline and weapon lending themselves particularly well to facing off against the heavily magic-leaning nukes that tend to occupy Defense teams.Sacred Seal: Spd/Res Solo / Atk/Def Solo / Mirror Stance / Swift Stance Passive C: Pulse Smoke / Atk Smoke / Joint Drive Res / Flexible Passive B: Null Follow-Up / Lull Atk/Res / Lull Atk/Spd / Special Spiral / Null C-Disrupt ![]() Passive A: Atk/Spd Solo / Close Foil / Atk/Res Solo / Atk/Res Push ![]()
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